[Jester's Trek] And in this corner
And in this corner
So, how'd you like to be a DUST 514 developer right now? If I were one, I'd be sweating a little bit.
E3 is now over, and CCP had one really nice thing to smile about: EVR, the virtual reality EVE-based demo where you play as a carrier-based fighter pilot, was chosen as PC Gamer's "Game of E3". Even though it isn't even a game, just a short demo. That's certainly good news and hopefully will spur CCP to assign some formal resources to this game, which as I mentioned in my Fanfest wrap-up, I thought was incredible, and incredibly fun. But the same article also spends a lot of time bitching about the other games at E3 that weren't so PC-friendly.
And that would be much of what got the remaining buzz at E3 this year: single- and multi-player shooters of all kinds. It seems like every dev at E3 had one to show off.
The big one, of course, is Battlefield 4. November might be a month that gives CCP the shakes for the next couple of years, with BF4 coming out this November and Star Citizen aiming for next November. I've gotta say that BF4 looks pretty tasty, nowhere more so than Commander Mode. This takes some game play from my favorite tactical shooter, the Ghost Recon series, and bumps it to a whole new level. If you haven't watched the demonstration video, please do. It's very much worth your time.
If there weren't some CCP devs taking extensive notes about this and eating their hearts out through a straw, there should have been. This is fantastic game play, and from the demo video looks like it's going to be really well-implemented. Big thumbs up to the developers.
Another that impresses me nearly as much is Titanfall. I'm so impressed at how clean this game's interface looks. It's functional and works well in a "everything you need, nothing you don't" way. Information you need fades into few on your display when it's relevant, and fades out when it's no longer relevant. That's really smart game design. And the interface of the in-game mechs, or titans, is fantastic... completely immersive. You get a sense of the scope of what you're driving without taking away from the game's inherent simplicity. Again, this is a game CCP should be taking notes from.
Finally, the elephant in the room -- Destiny -- is also on the way, though apparently not as close as we were initially led to believe. That one will be DUST's challenger next year rather than this one. Assuming of course that DUST can beat or hold off these initial two challengers...
Was that a bell ringing I just heard?
Source: And in this corner