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[Jester's Trek] Fit of the Week: Exequror

Aura

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[Jester's Trek] Fit of the Week: Exequror

« am: Januar 24, 2013, 10:02:23 Nachmittag »

Fit of the Week: Exequror

As a companion to last week's Scythe fit(s), here's the equivalent Exequror:

[Exequror, General]
Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
Cap Recharger II
Cap Recharger II
Conjunctive Magnetometric ECCM Scanning Array I

Medium Remote Armor Repair System II
Medium Remote Armor Repair System II
Medium Remote Armor Repair System II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I

Medium Armor Maintenance Bot I x5


First, the raw numbers.  Last week, I mentioned that three Scythes is the equivalent of two Scimitars and that you should use that math when calculating the impact of logi on a gang's ability to rep.  For Exequrors, you can make a similar calculation.  An Exequror can rep 208 raw armor HP per second, which is then adjusted for the resists of the target ship.  The Oneiros can rep 341 per second under the same conditions.  So the math is slightly more in the Oneiros's favor: it takes five Exequrors to match three Oneiroses... so not quite a two to one equivalence.  It does become nearly a two to one equivalence if your Exequror pilots can't use T2 remote armor reppers and have to use meta ones instead.  And that's why you should if at all possible fit the T2 reppers on this ship.

That, somewhat ironically, might put the optimal use of Exequrors out of reach of newer players: you need to train Remote Armor Repair Systems to level IV in addition to having a high Gallente cruiser skill in order to fully make use of this ship's capabilities.

After that, most of what I said about last week's Scythe applies to this week's Exequror.  Your tank is 25k EHP mostly based around strong resists, which is about half of an Oneiros tank.  Happily, your tank is strongest against lasers, which is most likely what an armor fleet is going to be facing and it's what's most likely to be able to damage your rep cruiser sitting as you should be behind enemy lines.  Like the Scythe, your rep range is 66km instead of an Oneiros's 71km.  But unlike the Scythe, at least your lock range is longer than your rep range.  ;-)  Again like the Scythe, your speed and agility are greater than that of your T2 counter-part.  You're not going to have any trouble at all keeping up with your fleet on the move and staying behind their cover in a fight.

The highest meta Cap Power Relays have the advantage of using less CPU than T2 and are as of this writing cheaper than T2 as well.  Tank is "armor basic": plate, DC, and two EANMs, plus rigs.  You can triple-trimark the Exequror to get a hair more paper EHP.  But if you do that, you'll have an explosive hole; I recommend you take the slight paper EHP hit and patch it.  An ECCM is also provided to protect against jamming.

If you don't expect to face a lot of jamming, you have a couple of interesting options for the last remaining mid slot.  Unlike the Scythe, with good skills you'll already be cap-stable.  If you want to be more cap-stable, I guess you could fit a third Cap Recharger.  But the option also exists to fit a Small Cap Booster to make your ship more neut-resistant; you can pulse it to restart your cap recharge cycle and/or run away from what has you neuted.  Or if that's not a worry either, you could even fit some sort of aggressive e-war mod there, though I don't recommend that!

Overall, I don't have much more to say about this one.  This is a fine T1 cruiser, relatively tanky, quick and agile for an armor boat, and a great introduction to the world of fleet logistics.

Happy repping!


All Fits of the Week are intended as general guidelines only.  You  may not have the skills needed for this exact fit.  If you do not, feel  free to adjust the fit to suit to meet your skills, including using meta  3 guns and "best named" defenses and e-war.  Ships can also be adjusted  to use faction or dead-space modules depending on the budget of the  pilot flying it.  Each FOTW is intended as a general guide to introduce  you to concepts that will help you fit and to fly that particular type  of ship more aggressively and well.
Source: Fit of the Week: Exequror