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[Jester's Trek] Fit of the Week: Small gang Scimitar

Aura

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[Jester's Trek] Fit of the Week: Small gang Scimitar

« am: Oktober 18, 2012, 12:01:28 Vormittag »

Fit of the Week: Small gang Scimitar

You know, it surprises me that I've never gotten around to a good PvP Scimitar fitting.  Here you go:

[Scimitar, Buffer Scimi]
Reactor Control Unit II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II

Experimental 10MN MicroWarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400
Large Shield Extender II

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
200mm AutoCannon I, EMP S

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Light Armor Maintenance Bot I x5
Warrior II x4


This is a tight fit.  It needs Energy Grid Upgrades V right out of the gate.  And if you don't have Shield Upgrades V, you'll have to downgrade the gun to the smallest AutoCannon available, but that's OK.  You're obviously not flying a Scimitar for DPS.  The point to the gun is to get on kill-mails until CCP gets around to correcting the fact that logi aren't on kill-mails.  Otherwise, this fitting is about two things: staying in the fight as a healer, and staying alive while staying in the fight.

If you have the fitting skills though, this is a high-resist, high-buffer fit: 41k EHP.  It's lowest un-boosted resist is to Kinetic damage, so you'll have to be careful of Drake spam for a few more weeks (after that, you can stay out of their range).  But on the modern EVE battlefield, the two bigger dangers to logi are alpha and neuting.  So a lot of speed and range is called for, as well as a good buffer to avoid being blapped off the field by Tornadoes or Oracles.  This fit can do that admirably.  Logi cargo is usually empty on the trip out, so it's handy to have a cap booster both to ensure the reps keep running and the resists keep operating.  Being cap-stable is a luxury that you don't really have to buy.  If you can stay in a fight for three or four minutes, that's plenty.  If you need more time than that, bring Basilisks instead.

While it's easy for AB-fit Scimis to fit four reppers, it's tougher for a MWD one to do so.  It can be done, but it requires sacrificing a lot of buffer to do it which isn't a smart move in the face of modern volley ships.  It doesn't help you to have four reps if you get blapped right off the field before you can apply them...  So for the moment, three reps is pretty standard for PvP Scimitars.

You can carry shield repair drones if you like, but a lot of roaming Scimitars carry some damage drones and a flight of armor drones instead.  That gives you the potential to field-repair armor damage that might get inflicted during fights.  This is particularly handy in fights in sov null-sec space where station repairs may not be available.

Carry a single Mindflood and X-Instinct booster in cargo for your biggest fight.  The first will give you a little more cap.  The second will somewhat reduce your signature radius, particularly under MWD.  They're both very handy for this ship given its cap use and three mods producing sig bloom.

In addition, do remember that after December 4, you're going to have to be a little more careful about how you use this ship.  Repping will cause you to inherit the flags that the ships you rep do, with the same timers on those flags.  If they're firing weapons, effectively so are you.  That means no jumping and no docking.  If they're Suspect, so are you.  That means anyone can shoot you.  Et cetera.  This "flag inheritance" will take away the logi's main defense right now, which is to orbit the nearest gate at 500m, wait to get primaried, wait to get reduced to 40% shields or so, then jump.  Unless you're not providing reps for at least 60 seconds, you won't be able to do that any more.  Instead, you're going to have to burn to the edge of the battle and try to stay out of the effective range of your attackers.

All in all, a single Scimitar is the perfect companion to a small (10-12 ship) roaming gang... until December 4.  At that point, the Scimitar will become pretty much useless and you'll want to throw them in your hangar and forget about them for a year or two.  More on that in my next post.


All Fits of the Week are intended as general guidelines only.  You  may not have the skills needed for this exact fit.  If you do not, feel  free to adjust the fit to suit to meet your skills, including using meta  3 guns and "best named" defenses and e-war.  Ships can also be adjusted  to use faction or dead-space modules depending on the budget of the  pilot flying it.  Each FOTW is intended as a general guide to introduce  you to concepts that will help you fit and to fly that particular type  of ship more aggressively and well.


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