[Jester's Trek] You have desecrated the spirit of the lamp
[Jester's Trek] You have desecrated the spirit of the lamp
« am: März 21, 2013, 07:06:05 Nachmittag »
You have desecrated the spirit of the lamp
There have been a lot of interesting comments about my "War never changes" post from last week. But I'm most amused at how caught-out some of the HBC/CFC commenters on my blog seem to be about it. Normally, this is a bunch that never fails to roast me over a slow fire if they think I've said something criminally stupid. This time, their response is more along the lines of "why should we kill each other and ourselves for your amusement if we don't want to?"
And yeah, I find myself unable to counter that argument too much. ;-)
Still, I found this anonymous comment really well said (quoted in part):
We came to EVE from our boring theme park games, where nothing really mattered, we came to EVE for the cold and harsh universe, that was so utterly unfair and unkind that it challenged and intrigued us like nothing before.Emphasis mine. And that's really what my post came down to: the "war games" really do nothing but eliminate the consequences of war. While sure, yes, it's emergent game-play... it might even be fun emergent game-play (that remains to be seen). But one thing's for sure: it's almost consequence-free game-play. In his original post, Shadoo himself makes the point that the biggest headache of the war-games isn't going to be ship losses. It's going to be the logistics of moving destroyed ships back into the war-games area.
And yet, after 10 years we finally build our own theme park into EVE.
All those years of crying about CCP making the game easier and the fear that they would mold into one of those dreaded theme parks seem to have been in vain. What has EVE come to when we as players choose for ourselves that a theme park version of EVE is actually more fun than a sandbox version?
Maybe it would be best to just shoot ships until they're in structure, then score them destroyed and make them warp off grid to a "destroyed ships" grid where they can be counted up by the judges before warping back to station for free, complete repairs. You know... just like the game pieces they are. That would solve the logistics problem.
Hey! You! Get away from that comment button. I'm being sarcastic. Really!
As for losing systems during this war game or God forbid, income? Don't be silly. That isn't even remotely on the table with this thing (except for the maybe-ten-moons prize). It's just yet another little time-waster to keep the null-sec sov-bloc grunts busy while waiting for the next thing.
All in all, the whole thing smacks of Daffy Duck saying "Consequences schmonsequences, as long as I'm rich." Let's hope that CCP responds like the Genie did, shall we?
Thanks for all the comments, everyone!
Source: You have desecrated the spirit of the lamp