Shadow of Cerberus
Public => EVE World News => Thema gestartet von: Aura am April 11, 2014, 08:04:15 Nachmittag
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Fit of the Week: Dragoon
I thought it would be fun to go with something rare and easy to underestimate this week, so let's look at the Dragoon.
[Dragoon, Misunderestimated]
Damage Control II
Drone Damage Amplifier II
Adaptive Nano Plating II
400mm Reinforced Rolled Tungsten Plates I
Limited 1MN Microwarpdrive I
Warp Scrambler II
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Diminishing Power System Drain I
Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x5
Hobgoblin II x5
Hornet EC-300 x5
The Dragoon isn't my least favorite destroyer -- that would be the Cormorant -- but it's somewhere in the bottom three. Still, with NOSes getting a buff, that set me looking at the various NOS ships. The Ashimmu is going to be the big winner but I've done an Ash fit before. But that got me thinking about newer players and how they can start to learn neut and NOS tactics. The Ash is pretty expensive... So, right now the Dragoon is kind of the only game in town for a starter neut/NOS ship.
With that in mind, I'm still not much of a fan but the more I look at this boat the more I see it's pretty easy to underestimate.
Let's start with DPS. About two thirds of it comes from a set of fast, tough, light drones doing about 180 DPS all by themselves. For a ship this inexpensive, that's nothing to sneeze at! A set of autocannons add another 80 or so at short range and provide excellent counter-drone defense if you need it. But the meat of your attack comes from two long-range neuts and a NOS. Attacking cruisers or HACs, that will cap just about any of this type out in a minute or so. And a small pack of these ships is a credible threat to the cap of larger targets. Remember that the NOS is going to be most effective against ships with measurably more cap than you. If you're primarily going to go after other frigates or destroyers, replace the NOS with a third neut.
Tank on this ship is quite good, at 11k EHP with decent resists. That's about half again more than a typical destroyer. But you pay for that in ship speed, at only 1300m/s or so before heat. That's why your focus should be on ships bigger than you are. Get in close, shut down your MWD, and count on your scram and small sig to keep you up. To a small fleet of these ships, add an Exequror to keep the group alive. Emphasize the ship's small tank with a Synth X-Instinct booster.
When using neut tactics, it's a good idea for a member of your fleet to keep a direct eye on your target. Look for signs that the target is getting capped out: hardener effects turning off, the ship greatly slowing as its propulsion module shuts down, and on blaster and laser boats, the guns going silent. Getting neuted is a depressing way to die because not only are you getting killed, but you're being denied the means to defend yourself.
But the main thing flying a neut ship will teach you is how to manage range. Range control is the toughest skill for new PvP pilots to learn and the need to keep yourself alive in brawling range will add valuable skills to your tool box. So that when you're ready for that Ashimmu or Curse -- particularly the former which also has to operate in close brawling range -- you'll have a solid foundation of skills to build on.
So yeah, I'm still not a fan. But in a high-sec war-dec fleet, in a low-sec frigate/destroyer gang, or as a ship for a newer player in a larger gang, there's definitely a place for this little boat. And if you can bring a little cloud of them, so much better for you and so much worse for the guys that you're neuting out. Oh and as always, if you don't have the skills for this exact fit, downgrade as you need to to make it work. In particular, it's often overlooked that the 'Knave' series NOSes use one less grid than their higher meta counterparts. If you're only a little short, that will often make the difference.
Have fun!
All Fits of the Week are intended as general guidelines only. You may not have the skills needed for this exact fit. If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war. Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it. Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.
Source: Fit of the Week: Dragoon (http://jestertrek.blogspot.com/2014/04/fit-of-week-dragoon.html)