Shadow of Cerberus

Public => EVE World News => Thema gestartet von: Aura am März 21, 2014, 05:00:33 Nachmittag

Titel: [Jester's Trek] Fit of the Week: Damp Celestis pair
Beitrag von: Aura am März 21, 2014, 05:00:33 Nachmittag
Fit of the Week: Damp Celestis pair

My damp Tengu didn't go over well last week -- I am gonna give that damp Loki fit a try, though! -- so I'll make amends with a more traditional damp ship in a pair of fittings:

[Celestis, Shield Damp]
Damage Control II
Signal Amplifier II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Large Shield Extender II

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Polycarbon Engine Housing I

Warrior II x5
Hornet EC-300 x5


Let's start with a shield fitting. This is actually my preferred Celestis mostly because this ship operates most effectively in a kiting fleet operating at around 50km range. The major advantage to shield fitting a Celestis is speed: your base speed is about 2000m/s and your overheated speed is around 2800. That means in a cruiser v. cruiser fight, you shouldn't have any problems and nothing bigger is going to be able to catch you. You can hang out at 50-70km plying your three damps while assisting your drones of choice to your FC (load Valkyries if you like, but for this application, I prefer a set of lights and a set of ECs).

The secondary advantage to the shield fit is excellent cap endurance. As long as you're reasonably careful you'll be able to use your damps more or less continuously. The meta CPRs in the lows are currently cheaper than T2. The Signal Amplifier increases the number of targets you can keep locked as well as your targeting range and scan-res.

The disadvantage to the shield comp is that you're pretty thin even for an e-war cruiser, with only about 16k EHP. If you fly the ship properly, this should be plenty: hang out outside the range of your opponents and if you're seriously threatened, warp off and warp back. If you need to, you can hang way back in this fit. With an FC booster, your lock range is 134km though of course you will be well outside the optimal of your damps at that range. Still, degraded damps are better than no damps.

Still, as I've said a few times, I prefer speed and mobility to tank particularly for a kiting ship. And if anything gets close enough to you to tackle you, set either your ECs on them or see if you can burn them down with overheated Rapid Light Missile Launchers. If you're confident in your ability to evade tacklers, you can swap the latter out for HMLs and add about 20km to your missile range.

The booster of choice for this version of the fit is X-Instinct, and you can carry a Crash booster as well if you like.


[Celestis, Armor Damp]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II

Experimental 10MN Microwarpdrive I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Drone Link Augmentor II
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S

Medium Semiconductor Memory Cell I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Valkyrie II x5


The armor fit has its uses as well! The big advantages of this fit are tank -- you're well over 40k EHP -- and your fourth damp. Lock range is reduced to about 100km but if you want to hang out at that range, the Drone Link Augmentor allows you to assist your drones to your FC even at extreme drone handling range. However, you lack even the most basic self defense weapons if you do this so you're going to be reliant on the charity of others to clear tackle.

That said, your chances of evading being tackled are much slimmer. The base speed of this fit is 1350m/s with an overheat of 2000m/s, so frigates, cruisers, and fast BCs will be able to catch you. Your resist profile is pretty good, though, particularly with a fleet armor bonus ship so you can hang in a fight for a while if you DO get caught and primaried. Cap management on this fit is also a lot trickier with only a couple of minutes of usable cap unless you're pretty conservative in your MWD use.

Booster of choice for this fit is Mindflood -- you're going to need it thanks to the reduced cap.

So yeah, all in all if you see me in a Celestis, I'm probably in the top fit even if the rest of the fleet is armor tanking. There's nothing wrong with the armor fit, but it doesn't really fit a lot of armor fleet metas and makes too many compromises for my taste.


Tactics for damping remains pretty much the same as last week:
Once in battle, your usual tactic will be to damp enemy logistics and long-range tacklers. A common tactic with damps is to "damp dump": get into a position to use three or even four damps against a single target, dropping all of these damps at once on the target at a critical moment. The best use is to damp dump on a distant logistics ship just as your FC calls a new primary. If the enemy logi isn't really on the ball, he might find himself out of position and unable to lock your FC's primary as it's cut to ribbons. If the targeted logi moves in, shut down the damps and replace the scripts with Scan Resolution scripts. Then wait for your FC to call a new primary and damp dump again. The logi will waste many precious seconds waiting and waiting and waiting to lock your fleet's primary... and may lock it up just in time to see it explode.
The major difference is that you'll have to put every damp you're carrying into play. The Celestis doesn't have enough mid slots to keep a damp in reserve for self-defense though of course if you really need to you can shut down your active damps and put them to work in this manner.

Again, have fun annoying people!


All Fits of the Week are intended as general guidelines only.  You  may not have the skills needed for this exact fit.  If you do not, feel  free to adjust the fit to suit to meet your skills, including using meta  3 guns and "best named" defenses and e-war.  Ships can also be adjusted  to use faction or dead-space modules depending on the budget of the  pilot flying it.  Each FOTW is intended as a general guide to introduce  you to concepts that will help you fit and to fly that particular type  of ship more aggressively and well. 
Source: Fit of the Week: Damp Celestis pair (http://jestertrek.blogspot.com/2014/03/fit-of-week-damp-celestis-pair.html)