Shadow of Cerberus
Public => EVE World News => Thema gestartet von: Aura am August 18, 2013, 12:00:45 Vormittag
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How Badly Does The Playerbase Want POS Changes? Not Very Badly At All.
So the CSM Reasonable Things voting is over. 4090 players voted on 99 items, selecting as many items as they wanted and ordering those choices by preference.
Only one POS item made it into the top ten, with 58% of players wanting to see a change. Though that item was less about POS management than about re-use in particular situations: an abandoned unfueled POS can be unanchored. Of the other eight POS related items, all of them had 10% or less interest from the playerbase. Even allowing T3 strategic cruisers to change their subsystems at a POS SMA only had 7% appeal.
One item, that only had 3% interest (though maybe because most people knew the change was already in the development pipe, so why bother voting on it), will be implemented with Odyssey 1.1: the inability to use a gang link module inside a POS Shield. Yet it's less a POS mechanic than it is a command ship mechanic.
Perhaps the lack of interest in specific POS mechanics is not so surprising. Most of what seemed to be the overwhelming support for POSes last October was directed mainly towards a complete POS revamp, rebuilding the POS system as modular POSes.
Come winter, I wouldn't be surprised if we saw no POS development on the slate (except in the case of work that may already be in progress.) CCP certainly has more concrete evidence that development on POSes is not an area the playerbase wants CCP investing their time and energy on. CCP were telling us this last October. That is what lead to Two Step's threadnaught on the issue. Perhaps his threadnaught created more fog than it cleared.
There's probably still an appetite for modular POSes among the general playerbase, but that's a project that would take CCP three or four development cycles to complete. Other than Incarna, I can't think of any single system or mechanic that CCP has invested that much time and energy on. We all know how Incarna turned out. I don't see CCP taking that road again, a long and arduous development process and not being assured of positive reception at delivery. You can't really blame CCP. They've been playing it relatively safe since Incarna and it has worked out quite well for them. As cool as modular POSes might be, it's not something the game desperately needs at this time. The work to payoff ratio is too high.
Source: How Badly Does The Playerbase Want POS Changes? Not Very Badly At All. (http://)