Shadow of Cerberus

Public => EVE World News => Thema gestartet von: Aura am Juni 14, 2013, 03:26:14 Vormittag

Titel: [Poetic] Fleet Management - Lowsec Versus Nullsec
Beitrag von: Aura am Juni 14, 2013, 03:26:14 Vormittag
Fleet Management - Lowsec Versus Nullsec

The way in which commanders manage their fleets in lowsec versus nullsec are very much different. One is not better than the other. Management styles have simply evolved due to the environments each find themselves in.

Having experience with both sovereignty nullsec and faction warfare lowsec, it's interesting to me those differences.

Pilots in lowsec are expected to follow orders, and carry out those orders themselves. When an FC calls a warp, you warp yourself. It's not often that commanders resort of fleet warps. Same with target selection. More often than not, the FC simply calls the target out over comms, you're expected to locate him on the overview, target them up, and shoot. You're expected to orbit targets at your optimals, you're expected to know your ship, its ranges, and such as all that. Commanders don't often put targets up on broadcasts. They don't often set anchors. In lowsec, you're generally expected to be more self-sufficient in how you carry out the orders of your commander.

It's much different in nullsec. Target broadcasts are the norm. Fleet warps are the norm. Anchors are the norm. Pretty much everyone flies the same ship, thus if everyone follows the anchor, the anchor keeps their pilots in range.

A lot of lowsec people consider this sort of commanding to be coddling. They assume that nullsec players are too dumb to do these things for themselves. That's really not the case. It's simply a by-product of large fights, and ensuring that fleets stick together. Fleet separation is death in nullsec.

Pilots are still expected to follow orders, there are many areas of the game where fleet commanders cannot control what their pilots do. Gate jumps. A gate is called red, a pilot is expected not to jump. Calling out an align, pilots are expected to perform that action themselves. Everything else -- when a commander does fleet warp, or when a commander does broadcast targets, or when a commander does set an anchor -- that's simply the result of the scale of the fights in nullsec. It's not coddling, it's keeping entropy to a minimum.

When there are 800 enemies on your overview, you can't be hunting and pecking for specific targets in a list that long and unwieldy. Broadcasting targets is efficient for the fleet as a whole. It ensures those targets are attacked en masse when the commander wants them to be attacked. It leaves comms free of chatter ("What target did you call?" "I didn't hear!" "What?") It's simply a better method of coordination in large scale battles. The same methodology applies to fleet warps. You want your fleets landing on grid together. You want your fleets leaving a grid together. You don't want a fleet scattered into ten or more groups, because everybody clicked align at a different time, or they clicked their warp buttons at different times.

It's different in lowsec. Fights are generally much smaller. In most cases, every enemy on grid fits into an overview without scrolling 80% of the time. Certainly every enemy within optimal range fits onto your overview without scrolling 95% of the time. Fights are smaller, FCs can manage other areas of the fight, letting their pilots manage their own targeting and flight.

Nullsec fleets are generally have better organization. They actually run with multiple commanders. Every fleet commander has several wing commanders in private channel with him, helping him to manage the fight, helping to choose targets, helping to relay intel from scouts in other systems. This is the sort of thing you don't see often in lowsec, the fights are generally small enough that a single person can manage them entirely.

Each management style has evolved from the style of fighting itself. There's no direct comparison between lowsec and nullsec, one style is not better than the other. They are simply different. Since I've now first-hand experience with both, I find those differences fascinating, how playstyles evolve due to their environments. There's just such a huge difference in PvP across all of New Eden. PvP itself is not a label, because there are so many varieties and flavours of it in this game we call EVE Online.

Source: Fleet Management - Lowsec Versus Nullsec (http://)
Titel: Re: [Poetic] Fleet Management - Lowsec Versus Nullsec
Beitrag von: Ludy Oswald am Juni 14, 2013, 07:46:07 Vormittag
Ein interessanter Artikel. Was ist dieses 'anchoring'?
Titel: Re: [Poetic] Fleet Management - Lowsec Versus Nullsec
Beitrag von: Baali am Juni 14, 2013, 08:33:06 Vormittag
Der FC bestimmt jemanden, der voraus fliegt und alle approachen ihn.
Titel: Re: [Poetic] Fleet Management - Lowsec Versus Nullsec
Beitrag von: Kwasa am Juni 14, 2013, 01:55:00 Nachmittag
Haben wir doch schon oft gemacht, nicht mitbekommen Ludy?
Naja gut, die letzten male waren glaub ich immer aufm Testserver.