Shadow of Cerberus

Public => EVE World News => Thema gestartet von: Aura am Mai 16, 2013, 08:45:02 Vormittag

Titel: [Jester's Trek] Fit of the Week: All neut Armageddon
Beitrag von: Aura am Mai 16, 2013, 08:45:02 Vormittag
Fit of the Week: All neut Armageddon

I've done Armageddons twice before, but this time I want to do something topical and specialized.  Rote Kapelle has been getting bitched at by Clockwork Pineapple and I've been getting bitched at in my recent Gnosis post about our occasional use of triage carriers.  I'll say here what I've said in that argument: Rote gangs are typically so small (nearly always 20 or less, and often less than a dozen) that every single pilot has to provide maximum results.  That applies whether the pilot is doing special teams, DPS, or logistics.  If we're putting 15 guys in space and we want to armor brawl, we simply cannot afford three Guardians.  That's 20% of our DPS gone, which for us is usually the difference between being able to scrape together a chance at winning a fight and saying home.

That usually means one guy, often dual-boxing a Damnation or something, sitting at home in a triage carrier waiting to jump in if we get a major fight.

Where I'm getting bitched at is the impression that triage carriers constitute a somehow unfair or unbeatable advantage even if your gang has small numbers itself.  And that idea is so silly it really deserves a direct response.  Unlike a large fleet of supers, to which the only counter is more supers, small groups of capital ships are relatively easy kills even with relatively small groups of sub-caps.  Sure, it's easy to say "Jester, you idiot, a triage Archon can easily tank 17000 DPS for the five minutes it's going to be in triage.  That's like 40 armor HACs.  Are you calling that a small gang?" and on paper if you take on a triage carrier's tank directly, that's absolutely true.

But who says you have to take the tank on directly?  That's where something like this comes in:

[Armageddon, All neut]
Damage Control II
Reactor Control Unit I
Co-Processor II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II, Navy Cap Booster 800
Heavy Capacitor Booster II, Navy Cap Booster 800

Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


It's sorely tempting to believe that only Bhaalgorns are capable of neut tactics, but it's incredibly untrue.  The large sov-holding alliances like neut Tempests and use them to devastating effect in large groups against capital ships of all kinds.  But I like the "Geddon."  It's cheap, versatile, and devastating in this fitting.

The core of the ship are a full rack of heavy neuts and a pair of heavy cap boosters.  Step one, put those eight neuts on the triage carrier of your choice, cycled individually every three seconds until all eight are running.  Step two, have the rest of your gang continue to apply DPS pressure against whatever the carrier is repping.  Capital remote reppers are incredibly cap-intensive.  If you have spare DPS, put a bit on the carrier too so that it has to both self-rep and keep its gang alive.  In less than two minutes, the triage carrier's cap will be bone dry.

And that gives you three minutes to kill the thing while it doesn't have the cap to run any of its self-reppers.  It won't tank 17000 DPS.  It won't tank any DPS at all.  And if the triage pilot is dumb enough to have active hardeners fit, you'll cut through him that much faster.  During this three minutes, any other enemy repair ships on the field are irrelevant: under triage, the carrier can't accept any help.

So your big challenge is keeping your neut Geddon alive.  This is actually not too difficult owing to a strong tank with 30000 armor HP before any fleet or command ship bonuses.  Under a Damnation, this Geddon fit has about 188k EHP and fantastic resists for a T1 ship to everything except kinetic damage and very decent resists against that (71%).  So once the enemy triage carrier goes down, make killing blaster boats a priority but chances are you were going to do that anyway.

A neut Geddon is also quite effective at breaking other types of enemy logistics.  For instance, a single Geddon will snap a three Guardian cap chain in five or six cycles depending on the skills of the enemy pilots, a little over one minute.  And even the Geddon's current neut range is pretty good for this kind of work, at 25km.  But we'll get to that in a second.

Finally, even with a full neut fitting, the Geddon provides some damage.  I haven't included it in the fit above, but feel free to load a full set of Gardes for about 300 DPS, or you can go with a full set of heavies or a mix of Hammerheads and Warriors, or Hammerheads and EC drones.  Still, for this kind of ship, best to go with the highest DPS you can and then just make sure your insurance is up to date.  ;-)

And by the way, everything this ship does to carriers, it does even more to dreadnoughts.  For instance, if an enemy Moros with a single self-rep doesn't shut down its guns, it will be capped out in about two minutes... with dual cap boosters running full time.  If it hasn't fit dual cap boosters, it will be cap dry significantly faster.

When Odyssey drops, the Geddon is getting a working over that is going to decimate its current role as an Amarr gunship.  Still, for the neut role, that's not a tragedy at all.  The upcoming changes include bonuses to neut range (to about 38km), drone damage (to about 450 DPS with a single set of Gardes), drone bay size (which is being expanded tremendously), and cap (which is also being increased tremendously).  With a nice increase in CPU, there's even an excellent chance you'll be able to fit a Drone Damage Amplifier to this fit starting with Odyssey.  The only downside is the loss of a single high slot, which is going to make a single neut Geddon a lot more twitchy proposition when facing a triage carrier: it's going to take the ship about 2.5 minutes to cap out its target, which means you'll need comparably more DPS (or a second neut ship) to kill it.  Geddons are also going to be more expensive to construct come Odyssey, which is why the ship is being speculated on so heavily right now.

It's tempting to look at a triage carrier as an unfair escalation requiring a capital response of your own.  And if there are two or three of them, sure that might be the case.  But for a single carrier or a small group of dreads, a neut ship can be a great response.  It's not a ship or a fitting that you need very often, but when the occasion calls for it you'll find it a very handy response.(1)  So enough with the bitching, OK?  ;-)

Happy neuting!


All Fits of the Week are intended as general guidelines only.  You  may not have the skills needed for this exact fit.  If you do not, feel  free to adjust the fit to suit to meet your skills, including using meta  3 guns and "best named" defenses and e-war.  Ships can also be adjusted  to use faction or dead-space modules depending on the budget of the  pilot flying it.  Each FOTW is intended as a general guide to introduce  you to concepts that will help you fit and to fly that particular type  of ship more aggressively and well.


(1) P.S. Virtually the same fitting makes an excellent "all smart bomb" fitting, by the way.  I leave the changes as an exercise for the student, but you should find them very rapidly.
Source: Fit of the Week: All neut Armageddon (http://jestertrek.blogspot.com/2013/05/fit-of-week-all-neut-armageddon.html)