Shadow of Cerberus

Public => EVE World News => Thema gestartet von: Aura am April 27, 2013, 11:00:21 Nachmittag

Titel: [CCP Devblog] Resource Rebalancing in Odyssey: Numbers!
Beitrag von: Aura am April 27, 2013, 11:00:21 Nachmittag
Resource Rebalancing in Odyssey: Numbers!


Numbers!



Hello again everyone. It feels like it was but moments ago when we last spoke.



This blog is intended as a companion to the main feature blog covering our resource balancing work in EVE Online: Odyssey. If you haven’t already read at least part of that blog this one will make little sense to you, so I highly advise you check it out here.



As I mentioned in the other blog, we are planning to make some very significant changes to resources, resource collection and industry in Odyssey. The details covered by this companion blog are focused on the changes to:



Tech Two Production and Moon Mining



Ore Composition



Ice Harvesting



Outposts



 



Tech Two Production and Moon Mining



As the main blog outlined, we are implementing Phase Two of our long term plan for Tech Two Production and Moon Mining in Odyssey.



They key goals of Phase Two are the shifting a significant portion of the value from the moon mining system away from the relatively common (and regionally concentrated) Technetium and back to the rarest mineral types (R64), spreading that value more evenly among those four rarest minerals, and providing the EVE market another avenue through which to respond to price fluctuations more gracefully.



To reach these goals we are implementing a change to several aspects of the tech two production chain. We are adding two new intermediate materials (with associated reactions and alchemy reactions), four new composites, and adjusting the composition of the Microprocessors, Capacitor Units, and Reactors.



Bellow you will find the details of these changes. Please note that all names for the new materials and composites are placeholders.



Our new Intermediate Materials are:



ThuliHaf : 100 Thulium + 100 Hafnium = 200 ThuliHaf



ProMerc : 100 Promethium + 100 Mercury = 200 ProMerc



 



Both of these reactions will have alchemy versions as well:



100 Vanadium + 100 Hafnium =  1 Unrefined ThuliHaf = 40 Thulihaf and 95 Hafnium



100 Chromium + 100 Mercury =  1 Unrefined ProMerc = 40 ProMerc and 95 Mercury



 



Our new Composites are:



Gallentium : 100 ThulHaf + 100 Crystallite Alloy = 300 Gallentium



Matarium : 100 Neo Mercurite + 100 Fernite Alloy = 300 Matarium



Amarrium : 100 ProMerc + 100 Rolled Tungsten Alloy = 300 Amarrium



Caldarium : 100 Ferrofluid + 100 Titanium Chromide = 300 Caldarium



 



Changed blueprints are:



All Non Capital Microprocessors: 15(+3) Racial Carbides, 5(+4) Phenolic Composites, 2(-3) Nanotransitors, 2(+2) New Racial Composites



All Non Capital Capacitor Units: 24 Racial Carbides, 10(-5) Fullerides, 1 Nanotransistor, 2(+2) New Racial Composites



All Non Capital Reactor Units: 8 Racial Carbides, 0(-1) Ferrogel, 2(+1) Fermionic Condensates



 



All Capital Microprocessors: 1500(+300) Racial Carbides, 50(+40) Phenolic Composites, 20(-30) Nanotransitors, 20(+20) New Racial Composites



All Capital Capacitor Units: 2000 Racial Carbides, 1000 Fullerides, 10 Nanotransistors, 20(+20) New Racial Composites



All Capital Reactor Units: 800 Racial Carbides, 0(-10) Ferrogel, 20(+10) Fermionic Condensates



As these changes will bring the total usage of each R64 mineral into much closer balance, we will be seeding R64s into 227 existing moons in lowsec and 0.0, to bring the number of minable moons for each R64 into closer alignment.



 



Ore Composition



Another major area of focus for Odyssey is the composition of the ores found asteroid belts and mining sites across low and null security space. These changes are intended to spur nullsec entities to welcome more miners into their ranks, as well as provide adequate reward for those willing to brave the game’s most dangerous mining fields.



Below is a list of the affected ore types, with the amount of minerals that they provide for each refine volume. Changes are in brackets.



Arkonor: 10000 Tritanium (+9700), 166 Zydrine, 333 Megacyte



Bistot: 12000 Pyerite (+11830), 341 Zydrine, 170 Megacyte



Crokite: 38000 Tritanium (+37669), 331 Nocxium, 663 Zydrine



Dark Ochre: 25500 Tritanium (+25250), 500 Nocxium, 250 Zydrine



Gneiss: 3700 Tritanium (+3529), 3700 Mexallon (+3529), 700 Isogen (+357), 171 Zydrine



Spodumain: 71000 Tritanium (+67810), 9000 Pyerite (+8590), 140 Megacyte



 



Ice Harvesting



As mentioned in the main blog, we are planning to make significant changes to ice harvesting, moving supply from static belts into respawning anomalies, as well as doubling the speed of ice harvesters to increase yield over time.



Most systems that currently have ice belts will contain these new ice anomalies, with the notable exception of many systems in Amarrian, Khanid, and Ammatar high security space. Below I will list all the systems in high security space that will contain spawns of Clear Icicle.



Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.



These will be the only high security systems that will contain Clear Icicle. All low-security and null-security systems that currently contain static ice belts, as well as all high security systems in Caldari, Gallente and Minmatar space that contain static ice belts, will contain the new ice anomalies.



 



Outposts



As mentioned in the main blog, we are planning to increase the number of installations available in all player-built outposts, as well as increase the number of installations provided by outpost upgrades. There are no plans to change the special bonuses provided by outposts (such as manufacturing time bonuses) or the refining rates of outposts in Odyssey.



Only the changed stats are found below.



For the upgrades, listed stats are in the format of: Basic level benefit (change), Standard level benefit (change), Advanced level benefit (change).



Caldari Research Outpost





 



Amarr Factory Outpost





 



Minmatar Service Outpost





 



Gallente Administrative Outpost




Source: Resource Rebalancing in Odyssey: Numbers! (http://community.eveonline.com/devblog.asp?a=blog&nbid=resource-companion-blog)
Titel: Re: [CCP Devblog] Resource Rebalancing in Odyssey: Numbers!
Beitrag von: Baali am April 28, 2013, 12:37:30 Nachmittag
Neodymium in YKE wäre schon cool...
Titel: Re: [CCP Devblog] Resource Rebalancing in Odyssey: Numbers!
Beitrag von: Edward Olmops am April 28, 2013, 12:53:51 Nachmittag
naja, wobei: 227 neue Monde... das ist ja nicht wirklich die Welt. Die Chancen sind wohl eher gering, dass genau bei uns was aufploppt. Das sind größenordnungsmäßig 5% aller Sonnensysteme (ok, HS muss man noch abziehen).
Titel: Re: [CCP Devblog] Resource Rebalancing in Odyssey: Numbers!
Beitrag von: Baali am April 28, 2013, 01:16:56 Nachmittag
Ich finds auch positiv dass sie die altine carbides nicht entfernen sondern die neuen hinzufügen.
Titel: Re: [CCP Devblog] Resource Rebalancing in Odyssey: Numbers!
Beitrag von: Baali am April 28, 2013, 01:18:24 Nachmittag
Eigentlich wäre ich mit einem Dysprosium Mond auch zufrieden.