Shadow of Cerberus

Public => EVE World News => Thema gestartet von: Aura am Februar 22, 2013, 02:03:00 Vormittag

Titel: [Jester's Trek] Fit of the Week: Armor Tackle Loki
Beitrag von: Aura am Februar 22, 2013, 02:03:00 Vormittag
Fit of the Week: Armor Tackle Loki

I promised for FOTW 101, I'd do something serious, so let's do some serious AHAC gang tackle:

[Loki, Armor Tackle Pimp]
Damage Control II
Gyrostabilizer II
Corpum C-Type Energized Kinetic Membrane
Corpum C-Type Energized Explosive Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy 1600mm Reinforced Steel Plates

Domination 10MN Microwarpdrive
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Loki Defensive - Adaptive Augmenter
Loki Electronics - Immobility Drivers
Loki Engineering - Augmented Capacitor Reservoir
Loki Offensive - Projectile Scoping Array
Loki Propulsion - Chassis Optimization

Warrior II x5
Hornet EC-300 x5


As I've mentioned on the blog several times, every couple of months I like to buy myself "something nice."  Not long after joining Rote Kapelle, the "something nice" period corresponded with my birthday so I decided to buy myself something especially nice.  And so this Loki was born.  It is horribly expensive: nearly everything aboard costs a pretty penny.  But the Loki is definitely a ship that rewards pimp fittings: everything on here -- particularly the expensive parts! -- makes the ship more effective and more survivable in combat.

Let's start with the tank.  I like armor Lokis more than their shield counterparts; fit right, you don't even lose all that much speed except to nano Lokis.  This time, resists are provided by a DC, a single faction EANM, two C-type passive hardeners to strengthen the Loki's explosive and kinetic holes.  This results in a tank that has average 85% resists before armor links, which is damn tough.  Buffer is provided by three T2 armor rigs (which I built myself) and the little-known Federation Navy plate.  The T2 rigs are optional, of course, but they bump EHP by an incredible 5000 EHP each thanks to those resists.  That makes them worth it: you're much more survivable.

The advantage the faction plate provides is lower mass than the ubiquitous RRT, which increases your speed.  Your speed starts at 1477m/s under MWD.  Every level of the new Armor Honeycombing skill adds about 7m/s to MWD speed.  You'll have to decide how many levels of that skill are worth it to you...

The soul of a combat Loki are the webs.  Mine started with three thanks to the Supplemental Coolant Injector Engineering subsystem, and sometimes I swap out for that.  Still, you lose a gun that way and have to manage your capacitor much more closely.  Rote Kapelle gangs tend to be very small and usually every ship has to at least try to pull its weight in DPS.  Dropping your sixth gun drops about 70 off your DPS.  You can balance that a little bit by using a faction Gyro if you like.  Fit it the way that appeals to you.

Whatever you decide, with no skirmish links, you start with a 30km point and a 35km web.  These ranges jump to 40 and 46km with Claymore links, and 47 and 58km with overheating.  That's a terrific addition to any AHAC gang, and that range is why you're spending so much ISK on your mid slots.  Nobody's going to get away from you.  The Domination MWD is intended to reduce your cap penalty.  If you're richer than me, go dead-space.  The Loki needs a lot of cap to use its kiting tactics.

Speaking of guns, AutoCannons, of course.  With Barrage, your range is 2.7+24km for 328 DPS.  With EMP/Fusion/PP, your range drops to 1.4+16km, for 412 DPS.  Add drones to taste; I like one flight of Warriors and one flight of ECs in expensive ships.

The great thing about Lokis is how fast and tough they are for armor ships.  You're twice as tanky as a typical AHAC and when not under MWD you're the same signature as a Zealot.  Obviously, you're particularly resistant to lasers with a 95% resist, so if you're fighting an enemy AHAC gang made up of a Zealots and Legions, you're going to be in really good shape.  I've used this Loki as a bait ship, no problem.  It's tough as hell.  During the bait phase, use your webs to keep dangerous stuff off you.  Once the fight starts, web on primary, point and web on secondary, web on tertiary (if you fit three).  Operate right at 23-25km and be ready to pop tacklers.  The Loki's a very easy ship to fly.

All in all, the Loki is fun and easy to fly, tough as hell, and unlike a lot of other effective tech3s, it actually looks good.  Yes, this fit is expensive... and worth it.

Point, web!


All Fits of the Week are intended as general guidelines only.  You  may not have the skills needed for this exact fit.  If you do not, feel  free to adjust the fit to suit to meet your skills, including using meta  3 guns and "best named" defenses and e-war.  Ships can also be adjusted  to use faction or dead-space modules depending on the budget of the  pilot flying it.  Each FOTW is intended as a general guide to introduce  you to concepts that will help you fit and to fly that particular type  of ship more aggressively and well.
Source: Fit of the Week: Armor Tackle Loki (http://jestertrek.blogspot.com/2013/02/fit-of-week-armor-tackle-loki.html)