Shadow of Cerberus
Public => EVE World News => Thema gestartet von: Aura am Februar 01, 2013, 01:10:43 Vormittag
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Fit of the Week: Gank Redeemer
Every month or two, my income (usually from manufacturing) is sufficient that I can afford to buy "something nice." The definition of "something nice" varies quite a bit each time I do this, but it's usually something in the billion ISK range or so. Last May when I was doing incursions, I decided to buy a Redeemer to play around with bridging two of my PvP accounts on people, either in bomber/recon, or recon/recon. It was amusing and I got kills against the old Babylon5.. alliance and the other old carebear residents of Fountain, but I was quite annoyed with the range limitation. So I eventually filed the ship away as money mostly wasted, and forgot about it... until last week of course.
Now I'm looking forward to flying it again a bit. I'm settling in on a final fit, but it's almost certainly going to be for small gang Blops work and look something like this...
[Redeemer, Gank]
Damage Control II
Centii A-Type Adaptive Nano Plating
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Shadow Serpentis 100MN Microwarpdrive
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Medium Capacitor Booster II, Navy Cap Booster 400
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Ammatar Navy Heavy Energy Neutralizer
Improved 'Guise' Cloaking Device II
Large Trimark Armor Pump I
Large Energy Burst Aerator II
Ogre II x5
The Covert Jump Portal Generator takes the place of the heavy neut if I'm the one providing the bridge. First, the bad news: Redeemers have ridiculously poor CPU even for an Amarr ship. That means to fit them you have to make lots of little compromises and at least one or two big compromises. That includes the A-Type ANPs which are expensive but use zero CPU. And you're going to need every scrap of CPU you can get. That also explains the faction Heat Sinks and some of the other gear including the specialized cloak: all of them are measures to swing your limited CPU to things that need it.
You're not nearly as constrained on grid and since I consider Black Ops ships to be hit and run raiders, I rigged mine with a T2 Energy Burst for additional DPS. That, the Mega Pulses, the faction Heat Sinks and the drones means this ship can produce well in excess of a thousand DPS before overheating, with good cap endurance. The Heavy Neut is for shutting down the active tank of the target, which is hopefully a couple of ratting Tengus, a mining op, or something similar. That also explains the web: in concert with a fleet of other bombers, recons, and black ops, the amount of tackle on the field should be substantial. If there's no need for the web because your fleet has more tackle than it needs, I'd probably wedge a Tracking Computer there.
And if you're lucky, the neut is being used in concert with several others to take down a ratting carrier's self-rep. ;-)
Tank is 99k before fleet bonuses, which is quite thin for an Amarr battleship. The main reason are the very poor resists, which are about equal to an Apocalypse. Black ops do not get the higher resists that other T2 ships do. ANPs provide good basic (zero CPU) resists supplemented by a DC; dead-space versions are the equivalent or better of faction EANMs depending on the class you choose. Buffer is a single Trimark and two T2 plates. These new plates are terrific on battleship-class ships: they provide significant extra armor HP and don't degrade speed significantly.
Mid slots are basic, with the faction point for extra range and the faction MWD to somewhat reduce the ship's cap penalty. If you go with double Trimark on yours instead of using the T2 Burst or are bridging, you'll be able to fit a Heavy Cap Booster instead of the Medium one I'm using. For drones, I'm torn between Ogres, Berserkers, and Gardes. The Ogres provide the best DPS and in many cases you'll be immediately jumping on someone within a few kilometers so right now I'm leaning Ogres. They're terribly slow, though. I might tweak a bit there.
All in all, the Redeemer is the best of the blops: hard-hitting with a good tank and useful utility. But "best" in this case doesn't mean "good" yet. It's thin-skinned and the compromises that you have to make to fit it make the Redeemer a very expensive toy, hard to fly and painful to lose.
Still, I've had this expensive toy for about eight months now. Time to do something fun with it. Bridge is up, go go go!
All Fits of the Week are intended as general guidelines only. You may not have the skills needed for this exact fit. If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war. Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it. Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.
Source: Fit of the Week: Gank Redeemer (http://jestertrek.blogspot.com/2013/01/fit-of-week-gank-redeemer.html)