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If assault frigs are the kings when it comes to frigate brawling, then the blaster enyo is the king of kings - no other assault frig even comes close to the amount of firepower that this red devil can dish out. To give you some rough numbers, a fairly typical enyo fit will do something in the range of 300-400 dps - a good hundred more than its closest competition in the class. With four turrets (plus a token drone) and a 10% per level damage bonus to hybrid turrets, it's not difficult to see why. The enyo's remaining bonuses serve to round out its damage dealing capabilities, with a tracking bonus enhancing the already strong tracking of its blasters and an optimal range bonus to ease the pain of their short range a little.
Like the enyo the wolf is a very front-loaded ship, settling for a mediocre tank in exchange for excellent offensive capabilities. The wolf's four turret hardpoints are supported by two 5% per level damage bonuses along with further bonuses to tracking speed and accuracy falloff, both of which are critical to the ship's effectiveness.
The hawk is unusual in that it effectively has five bonuses, with a 10% per level bonus to kinetic missile damage along with a 5% rate of fire bonus both attached to the frigate skill. Providing it loads kinetic missiles, this gives the hawk an usually strong damage output for a missile boat (generally in the region of 150-200dps). Although on paper this is still fairly middle of the road for an assault frig, as a missile ship the hawk can reach its maximum dps quite consistently when fighting a webbed target. In addition to the damage bonuses, the hawk receives a bonus to missile velocity (that is, range) as well as its most defining feature - an active shield tanking bonus.
If I had to pick one word to describe the vengeance, 'resilient' would have to be the one. This is a ship which you can throw up against just about anything, and it'll weather the storm. Like the hawk the vengeance is a rocket ship, with four launcher hardpoints and bonuses to damage and rate of fire (unlike the hawk, the vengeance's damage bonus is only 5% and is specific to rockets, however it isn't tied to any one damage type). The damage output of the vengeance is fairly low for an assault frig - somewhere between 120 and 150 is normal with faction rockets, or slightly more with rage.
The ishkur is very similar to its close relative the enyo, with many of the same bonuses and a very similar slot layout of 4/3/4. The main difference is that rather than being a pure turret ship like the enyo, the ishkur features a mix of turrets and drones. The result of this is a less impressive brawler, but a more versatile ship on balance.
Like the rifter on which it's based, the jaguar is all about versatility. The jag is the fastest of the assault frigates - in fact it's the only assault frig with a higher base speed than its t1 counterpart, although its greater mass means that it's still slower when under afterburner or MWD. With a 4/4/4 slot layout, the jag can be fit in just about any way you choose. Like the wolf it gets two projectile damage bonuses and a tracking bonus, although it swaps the falloff bonus of its brother for a less useful optimal range bonus and gets one fewer turret to play with too. As a result, the jaguar has a fairly unimpressive damage output for an assault frig - generally falling somewhere in the 120-180dps range with autocannons.
While the hawk diverges from it's t1 counterpart quite significantly, the harpy remains very similar to the merlin hull upon which it is based. It gains a couple of high slots giving it a 5/4/3 slot layout with 4 turret hardpoints, and supplement's the merlin's bonuses to shield resists and hybrid turret damage with not one but two optimal range bonuses. While on the surface the substantial range boost suggests the harpy is intended to be a sniper (which to be fair it probably was), most harpies you'll encounter are likely to be blaster fit. This might seem like a bit of a waste of those optimal range bonuses, but they actually come in quite handy on a blaster fit too, giving the harpy an element of range flexibility which most ships using that weapon system lack.
On the surface, the retribution is very similar to the wolf; it has the same 5/2/5 slot layout with 4 turrets, and very similar bonuses - damage, tracking speed and optimal range (the energy weapon equivalent to the wolf's falloff bonus). In place of the wolf's second damage bonus however, the retribution gets a reduction to cap use for it's turrets - this isn't really necessary since the retribution's base capacitor is actually even stronger than the vengeance's (before the vengeance's cap regen bonus that is), although it does make it easier to run an active tank so it's not entirely wasted.