Shadow of Cerberus
Public => EVE World News => Thema gestartet von: Aura am November 30, 2012, 10:02:02 Nachmittag
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Fit of the Week: Ninja Salvager
To wrap up "that ship can do that?" month, rather than going with my first instinct -- Battle Badger! -- I'm going to go with my second:
[Rapier, Ninja Salvager]
Damage Control II
Expanded Cargohold II
Expanded Cargohold II
Nanofiber Internal Structure II
Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Fleeting Propulsion Inhibitor I
Adaptive Invulnerability Field II
Fleeting Propulsion Inhibitor I
Large Shield Extender II
Covert Ops Cloaking Device II
Salvager II
Salvager II
Salvager II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Vespa EC-600 x3
Hornet EC-300 x2
Battle Badger absolutely looks amusing -- and Marlona Sky was the undisputed master of them -- but I think their days are numbered. Frigate and Cruiser DPS is going up across the board and even a inexperienced high-sec frigate pilot may be capable of putting Battle Badger down. Even if you went with a double ASB fit, that is also getting nerfed. Double ASB fit is probably the thing to try, but I'm not going to recommend a fit that I haven't flown myself. Maybe it'll be featured as some future FOTW.
No, I'd like to look at a ship that's definitely going to be useful far into the future. I'm kind of embarrassed to say that I own a ship fit just like this... only I'm kind of not embarrassed, too. I made an absolute ton of ISK flying this ship, and you can too. Let's talk about what's on the fit, then talk about how to fly it.
At the core, you start with a basic combat Rapier with a basic Rapier shield tank: rigs, two LSEs, Invul, Damage Control. That gives you enough tank to GTFO if you start taking fire. The ECM drones are intended to be your primary GTFO option, the dual webs your secondary. Most of the time you get attacked in this ship, it's going to be either tackle frigs or destroyers of various types. The idea is to burn away from them, ECM them off you if you can, or double-web them off you if you can't. Continue opening range with them double-webbed and overheat your MWD. In this case, you go 2107 m/s; a tackle-fit Ares goes 817 m/s after it's double-webbed. Keep opening range until you get out of his point range, then warp off. Treat anything else the same way and hope that your tank can handle their volley damage if that's what they're using. Overheat the Invul if you have to. Rather than making the mid-slots neat, I have listed them in the order you should fit them for maximum overheating performance.
The low slots are additional nano and two Expanded Cargoholds to get your cargo above 500 cubic meters. This is not a combat ship: this is an odd sort of PvE ship. You'll need at least Recon III to fly it, though I recommend Recon IV for the web range. At Recon III, your range is only 28km, which means your webs have to be overheated to work well.
The best place to use this ship: Low-sec and shallow null-sec. Open up the star map and bring up the Statistics display for "pilots killed in the last hour." Then look for bubbles on your map. These are your target systems. Particularly in low-sec, you can move around in near complete saftey thanks to your cloak and your fast align time. In null-sec, you'll eventually get bubbled and have to learn how to evade decloakers. As you gain confidence, you can head for deeper null-sec where the really big fights happen.
As you reach systems where fights -- particularly big fights -- have taken place, start looking for the wrecks. Those are your targets. The bigger the fight, the easier the wrecks will be to find. Check stargates and stations first, then customs offices, Infrastructure Hubs, and other warpable objects. Most of the time, the remains of the fight will be 50 or 75 kilometers off a stargate: a pile of wrecks almost always surrounded by cargo cans and abandoned drones, stretching away from the gate in a fairly straight line. Go for full wrecks and T2 wrecks first. Put your Salvagers to work. The new display showing you how much loot is worth is a God-send to this profession. Save your cargo space for the good stuff.
If you're working in low-sec or shallow null, you can use NPC stations to dock up frequently and store your loot, then come back later in a Blockade Runner to pick up your haul, or assign the piles of gold to Black Frog Freight and let them take care of it for you if they're valuable enough.
There are enough fights happening in Faction Warfare space right now to make this a perfectly valid profession. Even a few years ago when I did it, it was quite easy to make a few hundred million ISK in just a couple of hours during EVE's busy hours with pretty low risk. Once a fight wraps up, by about 15 minutes later, the system where the fight took place is often deserted. You can use the star map to get around, or you can use recent kills on eve-kill.net or the "most violent systems" section of dotlan to guide you. These days, fights featuring large groups of battleships and HACs are pretty common! Even in the old days, I could come home with a dozen or two Intact Armor Plates without too much difficulty.
Will your PvP friends make fun of you for using such a premiere PvP ship for bearing? Absolutely! But if you can stand the shame, you can make a pretty damn good income this way just picking the scraps from other people's fights. It's an inexhaustible income stream in EVE that doesn't rely on you having to blow up little red crosses. Those of you that are being kicked out of this profession in high-sec next week should definitely consider a change of ship and venue.
And if you get addicted enough to this kind of "PvE", you can always upgrade to a tech 3 ship to do it in... but that'd probably get me branded as an abomination by a lot of my readers, so you can work out that fit yourself. ;-)
Good hunting!
These "theme month" FOTWs are kind of fun. I think I'll do it again next month, with my favorites from each of the race's "new" cruisers.
All Fits of the Week are intended as general guidelines only. You may not have the skills needed for this exact fit. If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war. Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it. Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.
Source: Fit of the Week: Ninja Salvager (http://jestertrek.blogspot.com/2012/11/fit-of-week-ninja-salvager.html)