Shadow of Cerberus
Public => EVE World News => Thema gestartet von: Aura am November 17, 2012, 06:01:30 Vormittag
-
Fit of the Week: Combat Rorqual
This week continues a month of "That ship can do that?!" fits. For this one, I want to highlight a post I wrote all the way back in February 2011. It focused on a Rorqual pilot. About five months after I wrote that post, he lost a second Rorqual and gave up on the tactic. But let's explore his fit:
[Rorqual, Ela B's Rorqual]
Damage Control II
Reinforced Bulkheads II
Reinforced Bulkheads II
Dread Guristas Warp Scrambler
True Sansha Warp Disruptor
Stasis Webifier II
Stasis Webifier II
Sensor Booster II,Scan Resolution Script
Sensor Booster II,Scan Resolution Script
Sensor Booster II,Scan Resolution Script
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I
Hobgoblin II x5
Ogre II x5
Warrior II x5
Wasp II x5
The concept behind this ship is deceptively simple: it's the ultimate bait capital. If you're not familiar with the concept of a combat Rorq, then you might come upon a Rorq thinking you're going to be encountering a POS'ed up mining ship, or perhaps someone using a Clone Vat Bay module for his corp-mates. If you are familiar with the combat Rorq, then you'll be naturally suspicious. And that gets into the combat Rorq's tactics.
Most commonly, you'll encounter the combat Rorq either idling on a station or perhaps jumping to a cyno on station. You arrive to find the ship idling away. You think, "Well, I'll force him to dock," and you start shooting at him. And unless you're ready for the tactic, to your surprise, he aggresses back. First, he waits for you to get within point range, or preferably scram range. Then he scrams you and webs you twice.
And then the neuts come out. I don't care what you're flying: when six heavy neuts hit you, you're going to feel it. For most tacklers, one heavy neut will be sufficient to end whatever modules you're running. Then the Rorq launches drones. Now clearly the fit above is non-optimal. For this kind of flying, Sentries are much preferred over heavy drones, because you can also use the Sentry Damage Augmentor rig to emphasize Sentry damage. A well-skilled pilot fit this way can exceed 475 DPS, which isn't half-bad. Neuts and webs will ensure that whatever is doing the tackling will be near-stationary, allowing the sentries to do their work. Use Gardes. The target is at scram range anyway and you'll want the DPS and tracking of the Gallente sentries. But if you're really having trouble with a small fast target, break out the light drones. It's also a good idea to carry spares.
The other two rigs, I leave as an exercise for the student, but there's lots of good options. Drone control range, drone optimal range, drone speed, drone durability... they all have their fans. I'm being a little bit coy because it's almost impossible to predict exactly what rigs any given combat Rorq pilot will use. Don't bother with tanking rigs though because the Rorq like its smaller cousin the Orca has an absolute ton of HP in structure.
Yes, this is a structure-tanking ship. Yes, it's daft. But it works nonetheless, because fit this way there's nearly a half-million structure HP to chew through, at 60% resistance.
As a result, the typical tactic here is to counter-tackle the frigate that has you tackled, burn him down, and then wait for the frigate's gang to show up. If the gang is more frigates, so much the better: a neut on each, a scram on one, point on another, spread some webs around, and go to work. A good pilot with a good fit and some confidence facing a mid-size frig gang can burn down three, four, five frigates, then de-aggress and dock up. The frigates probably won't be able to bump the Rorq out of docking range.
At which point the Rorq pilot has a lot of hull damage to rep up. Usually, the pilot in question will have a friend with access to a Capital Hull Repper. Because that's what it's going to take. ;-)
The number of mids devoted to Sebos is also a point of some argument. The Rorq can lock seven targets at excellent range. With two Sebos, locking a typical frig is going to take ten seconds. That might not be enough for you. But the more mids you give away to Sebos, the fewer you have for tackle. If the gang you take on is smaller, you can only hold down one or two of them as the rest warp off.
Overall, the tactic around this ship is losing fans because these days, an aggressed Rorqual sitting on a station is nothing but super-cap bait. Ela B stopped using the ship last year because he got DD'ed by titans twice. But you're also every bit as vulnerable to a small super-carrier gang that lands, aligns off, and lights you up with fighter bombers. Your sig, after all, is 4500 meters, making you easy prey. Therefore, you can't even count on the safety of low-sec any more.
Still, as a "that ship can do that?" it's a fun ship to fly and often will draw fights just by its presence and people determined to kill it. So if you have too much ISK to spend, give it a try.
All Fits of the Week are intended as general guidelines only. You may not have the skills needed for this exact fit. If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war. Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it. Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.
Source: Fit of the Week: Combat Rorqual (http://jestertrek.blogspot.com/2012/11/fit-of-week-combat-rorqual.html)