Shadow of Cerberus

Public => EVE World News => Thema gestartet von: Aura am November 14, 2012, 05:00:12 Nachmittag

Titel: [CCP Devblog] Stay on Target - UI Features set for Retribution
Beitrag von: Aura am November 14, 2012, 05:00:12 Nachmittag
Stay on Target - UI Features set for Retribution


*For optimal results read the following message in an Australian accent*



The following Australian glossary may be required: http://www.koalanet.com.au/australian-slang.html   



G’day mates, I'm CCP Sisyphus from Team Pony Express, here to give an update on what you should expect from this team in Retribution.  



Our goal this year has been to give you a better understanding of the battlefield so you spend more time doing your thing and less time trying to work out what the bloody hell is happening. We’ve made a lot of progress on this front, however that progress accompanied the realization that we had Kangaroos loose in the top paddock not every new feature was meeting our goals.



Your feedback has helped us come to this conclusion and we’ve been scrambling to sort it all out.  This means we've made a few changes; The new design for targets which we showed on Duality solved some problems but introduced others. For this reason targets and brackets are now getting a familiar layered look, just like your own HUD.



This is also tied in with the damage indicators that we've been working on. We tested a version on Duality which roughly indicated the severity of hits but your feedback indicated this was as useful as an ashtray on a motorbike of nominal usefulness. Since then we have changed the design so that a HUD indication shows "who has the highest DPS on me". It makes determining who is really hurting you much easier, however it stood out like a dog’s balls looks very different from other UI elements so we’re still working to ensure that this has a true look and feel of EVE. So you dont need to fossick through the forums, I'll have a skite on tell you about what we're releasing in Retribution:



 



Click for larger version












Hooroo for now!  


Source: Stay on Target - UI Features set for Retribution (http://community.eveonline.com/devblog.asp?a=blog&nbid=73535)