Shadow of Cerberus

Public => EVE World News => Thema gestartet von: Aura am Oktober 04, 2012, 03:03:31 Vormittag

Titel: [Jester's Trek] Fit of the Week: Travel Orca
Beitrag von: Aura am Oktober 04, 2012, 03:03:31 Vormittag
Fit of the Week: Travel Orca

One of the very first FOTWs I ever did was the "Supertanker Orca".  It was something that I put together in honor of Hulkageddon which was happening at that time.  But with some of the new strategies and mods that have come up in the last 20 months or so since I posted it, it's probably a good time for a quick refresh.  First, let's talk about "super-tanking" an Orca.  These days, the optimal way to do it is probably this fit:

[Orca, Supertanker ASB]
Reinforced Bulkheads II
Damage Control II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I

Prototype Cloaking Device I
[empty high slot]
[empty high slot]

Large Processor Overclocking Unit I
Large Cargohold Optimization I
Large Cargohold Optimization I

Vespa EC-600 x5
Hobgoblin II x5


With the advent of the Ancillary Shield Booster, any purely defensive ship that is looking to avoid being ganked should probably be using one or two of them.  Once you activate it, it will run for about 45 seconds.  That's a bit longer than the average gank in high-sec so the ASB(s) will either save your ship... or they certainly won't do you any harm in their attempt to do so!  I have a Medium ASB on my null-sec Badger.  ;-)  Seriously, if you have a ship that you don't want to get into a fight in, this is the mod to fit.  For right now, it's the ultimate defensive tactic.  Which means it's gonna get nerfed come winter, of course.  But we'll see where we are then.

For now though, if you want to tank an Orca this is how you do it.  Carry 26 Navy Cap Booster 400 charges in cargo (plus the 26 loaded in the ASBs).  If someone tries to gank you in high-sec, overheat and then activate the entire mid rack.  In addition to more than 200k EHP, your shield tank will reduce the incoming DPS by about 2000.  You'll be able to keep up this overheating for a little over two minutes, which will either see your Orca safely past the gank or will at least be plenty of time for the attempt.

You lose about 7000m3 cargo space fitting the Processor Overclocking Unit.  If you don't want to do that, then you can either go with a CPU implant in slot six, or down-shift the Reinforced Bulkheads and Damage Control mods down to meta4, then run with the cloaking device off-line.  You lose about 12% of your tank this way but if you really need that 7000m3 of cargo space, it's still a perfectly viable way to go.

If you get tackled in null- or low-sec, the strategy is a little bit different.  Your best option if you can do it is to activate one of the two ASBs, managing use of charges as your shields go down.  Try to keep yourself at about 50% shields or so.  Each pulse of the ASB will return about 7.5% of your shields.  Once you have three charges left, go ahead and burn the last three charges immediately and let the first ASB start its reload cycle.  Then start using the second ASB the same way once your shields fall back close to 50%.  Don't overheat the ASBs unless you have to.  Instead, overheat the Invuls only.  This will give you a tank of about 800 DPS or so (1000 DPS if you overheat the active ASB).  And your heat damage will be more manageable.  Of course, you'll have to judge this based on how well your tank is holding up.

Anyway, if you're going to tank an Orca, that's the way you do it.  But suppose you feel the chances of being ganked are much lower and you just want to get where you're going as quickly as possible?  There's another fit for that...

[Orca, Speed warp]
Reactor Control Unit I
Damage Control II

Prototype 100MN MicroWarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Improved Cloaking Device II
Salvager II
Small Tractor Beam II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I

Vespa EC-600 x5
Hobgoblin II x5


The longest wait associated with traveling in an Orca is the long wait time for the ship to get up to speed before warping.  Depending on your skills, this is likely going to be more than 30 seconds.  But it turns out that if you can wedge a battleship MicroWarpdrive onto an Orca, you can take advantage of the Battleship Fast Warp guide.

And in so doing, you can get an Orca into warp in ten seconds.  Every time.

Obviously, the tank is seriously reduced in this version.  Other than your high resists particularly against lasers and EMP projectile ammo, you're not any less gankable than any other Orca.  But getting to warp in ten seconds certainly has its charms, and if you have perfect timing you can mess around with the cloaked acceleration portion of the battleship fast warp guide, too...  It's just the thing for getting up to 100,000m3 or so of whatever to Jita.

Haul safe!


All Fits of the Week are intended as general guidelines only.  You  may not have the skills needed for this exact fit.  If you do not, feel  free to adjust the fit to suit to meet your skills, including using meta  3 guns and "best named" defenses and e-war.  Ships can also be adjusted  to use faction or dead-space modules depending on the budget of the  pilot flying it.  Each FOTW is intended as a general guide to introduce  you to concepts that will help you fit and to fly that particular type  of ship more aggressively and well.
Source: Fit of the Week: Travel Orca (http://jestertrek.blogspot.com/2012/09/fit-of-week-travel-orca.html)